↯ SECOND SPARKTHE CELL ATELIER / 08 WORK ORDERS

OLD CELLS. A NEW PURPOSE.

A little balance.
A second life.

Build a useful pack from mismatched cells. The weakest bank sets the pace.

ON THE BENCH

01 / CHOOSE A CELL

Pick a cell, then a bank. Placed cells can be moved.

02 / BUILD YOUR BANKS

Cells inside a bank are parallel. Banks connect in series.

THE WORKSHOP RULES

Many cells. One bottleneck.

Use every cell exactly once. Fill each bank with its required number of cells.

Parallel bank: capacities add. Resistance is 1 / (1/R₁ + 1/R₂ + …). A low-resistance cell gives current an easier path.

Series pack: voltage adds (3 fictional units per bank), but pack capacity equals the lowest bank capacity. Bank resistances add.

Meet both the capacity target and maximum resistance. Energy = pack voltage × pack capacity. Values are fictional puzzle units; real battery reuse needs extensive engineering.

Controls: click a cell, then a bank; click a placed cell to select it again. Return to tray frees a slot in a full bank. Tab and Enter/Space work on every control. Number keys 1–4 assign the selected cell to a bank. Escape clears selection. Undo reverses a move; Find a partner selects a cell and names a bank in a feasible solution.

Work orders and completion save only on this device. Hints mark the order assisted; Clear bench resets its moves and assistance.

Original game inspired by 2026 second-life battery research. PyBaMM is a reference only; no upstream model or code is used.